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Sims 4 studio blender uv map
Sims 4 studio blender uv map












sims 4 studio blender uv map

The difficultly with this is that there are 20 anchor points on each side of the air plane that have to be replaced and edited to get the correct rotations etc. blend file which only contains the four coloured anchors to here: ġ: Delete all but one anchor point, unwrap that one and then use it to replace the ones I deleted. If someone would like to take a look at it and try to figure out why the Transfer UV Maps is not working as expected I have uploaded a. I have tried exporting all the anchors to a. I have even tried giving each anchor the same seams as the original one but that didn’t change anything. I have tried applying Location, Scale, and Rotation even though this should not change anything because the Original Shift+D duplicating and dragging was all done in Edit mode.

#Sims 4 studio blender uv map how to#

The Yellow and Green ones got unwrapped and scaled and positioned in the same space as the RED one but only partially unwrapped the same !ĭoes anyone have any ideas why this is happening and how to fix it ? The Blue one got unwrapped scaled and positioned correctly. The Red one is the one that was given seams and UV unwrapped and the resulting islands scaled and repositioned in the UV space. blend file and coloured them: Red, Blue, Yellow and green. To illustrate this I have separated four of the anchors to a different. The result is that instead of all the anchors being unwrapped and mapped identically to the original one I manually unwrapped, only one of the anchors has been unwrapped and mapped correctly the rest have been unwrapped incorrectly.

sims 4 studio blender uv map

( P to open Separate menu and then choose Selection).ģ: I Shift select all those objects, selecting the one I UV manually unwrapped last.Ĥ: With them all selected I open the Make Links menu with Ctrl+L and choose Transfer UV Maps.ĥ: With all the anchor objects still selected I Shift select the original mesh (the one the anchor points were separated from earlier) and use Ctrl+J to join them all back to one mesh object again. Dree explained how to do this in this post: message number 8: note 3Īnd a 1 minute video showing the the process can be seen here: ġ: Selecting the 3 parts that make up one anchor point, adding seams, Unwrapping and scaling and repositioning the resulting UV islands.Ģ: One by one I select each anchor point and make each one a separate mesh Object.

sims 4 studio blender uv map

What I’m trying to do is Unwrap and edit the Uv’s of one of the anchors then Transfer the UV mapping to all the others. This part of the mesh (1 mesh object with a mirror modifier ) contains multiple (20) duplicated copies (in Edit mode) of a part that anchors the wires to the wings/fuselage. My project in Blender (2.75a) at the moment is a bi-plane which is now all UV unwrapped except the wires and struts mesh object that support the two wings from the fuselage.














Sims 4 studio blender uv map